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Harold Game Logo |
Next year Harold is set to come out on all major digital
platforms, including Xbox Live, PlayStation Network, and PC. Developed by
Moonspider Studios, Harold definitely stands out in style and presentation.
Apparently Disney animators worked on the game, and it shows in the environment
design and character animations.
The basic premise is that you are a guardian spirit that
guides marathon runner Harold through his races. You can make Harold jump,
manipulate the course so that Harold moves through it at the fastest race, and
even through use of a limited energy meter cause Harold to speed up for a
temporary period. It gets even better when you realize that you need to hinder
Harold’s competition to retain the maximum amount of energy. For example, right
before another runner boards a platform, you can move it out of the way and
send that runner to his or her doom before moving the platform back for Harold
to use. Harold and the runners will reappear beyond the obstacle if they fail
to traverse it properly, but the other runners are naturally faster and will
automatically overcome an obstacle if you don’t screw with it timely.
In my time with the game, I learned how to control Harold
and to manipulate various obstacles like moving platforms and rickety bridges,
which Harold will tiptoe across if you don’t shake the bridge and force him to
awkwardly hop across it. I could beat a few of the runners in the desert stage
I demoed, but I couldn’t even fathom getting first place in this specific race.
The underlying game mechanics allow a skilled player to look ahead and minimize
Harold’s race time and maximize misfortune inflicted on his competition. No
matter how well you play, the game’s cartoon presentation means you should give
it a try when it’s ready for the public release.
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