Sunday, August 31, 2014

Psychonauts First Impressions

I buy a lot of charity bundles. I figure that if I don’t play video games all too often, I might as well amass a digital collection and donate to good causes. This gives me an incentive to try out video games I might otherwise not pay attention too, which is a shame given some of the titles I own. On one summer night I downloaded through my Humble Bundle library an action platformer from a developer I greatly admire and played through the first level or so. It might be too late to be relevant since I already started soon, but it’s still August, so I am finding time to talk about Psychonauts, Double Fine’s first retail video game release.

Friday, August 1, 2014

Blackwell Legacy Review

As I continue to rack up games in my collection, I need to find ways to justify actually playing them. One reason to go through and beat a game is to get all of the trading cards for crafting badges during a Steam holiday sale. An hour or two of trying out something in my library is enough to get all of the card drops, and if the game is short, a chance to write about something I liked. Thus I started playing the Blackwell series, and I can tell you why I would recommend this adventure game to others. Additionally, since I did not need to spend much time reaching the ending, I can review it rather than give a first impression.

Tuesday, July 1, 2014

Lufia 2 First Impressions

The summer season is upon us, and the regular video game releases slow for a while. Some fill in the gap by purchasing discounted games on a digital distribution service and engaging in a community metagame to win prizes. Others raise money for charity by showing off how to complete games as quickly as possible, sometimes by breaking the game entirely. A while ago I noticed one video game site was doing a sort of book club by asking people to play through old Japanese developed console role playing games and discuss them at set times. The event inspired me to get a hold on an old out of print Super Nintendo game that, after playing for about an hour, I can say that I really should have picked it up earlier.

Sunday, June 1, 2014

Brütal Legend First Impressions

Last year I attended an event called Day of the Devs in San Francisco. A company named Double Fine teamed up with other local video game developers for a showcase for upcoming games. It was cool seeing stuff that would not normally be stocked on retail shelves, and it was a chance to get a game I bought years ago to be signed by Double Fine founder Tim Schafer. Since I need to catch up on my game backlog, here’s an explanation of why I liked the first experience with the last full priced retail game Schafer’s studio produced.

Wednesday, April 30, 2014

Barkley 2 First Impressions

With May and a change in season approaching, it’s time to give an update on my video game playing habits. Unfortunately, the only title of note recently has been Bravely Default, so I need to pull some information from months past. The first article on this blog dealt with a demo I saw at a convention back in 2012. While I have not traveled far for a games expo, I did attend the Game Developers Conference this March and checked out an independent developers section separated from the main expo floor. I backed this project this Kickstarter, and it’s about time I talk about my impressions of a build of Barkley 2.

Tuesday, April 1, 2014

Bravely Default First Impressions

The blog has been silent for a while, but I have been keeping up with gaming news. Playing the new titles I purchased need to wait for more pressing issues, but I still sit down for a session once in a blue moon. Other times I try out a game only to find out that I am obsessed with it to the point that I want to write about it before I go any further into the adventure. For a recently released Japanese RPG on the Nintendo 3DS, I find myself in this situation. I better write about it before defaulting on more important obligations.

Saturday, February 15, 2014

No Money for Music: February 2 - 8, 2014

The first month of the year is behind us, and Google is done featuring upcoming artists by genre. This week is another Antenna Sampler with plenty of variety as well as music to celebrate Black History Month. For a consecutive week, Starbucks picked a song as a free download. For explanations of musical picks and more, check out the list after the break.