Wednesday, April 30, 2014

Barkley 2 First Impressions

With May and a change in season approaching, it’s time to give an update on my video game playing habits. Unfortunately, the only title of note recently has been Bravely Default, so I need to pull some information from months past. The first article on this blog dealt with a demo I saw at a convention back in 2012. While I have not traveled far for a games expo, I did attend the Game Developers Conference this March and checked out an independent developers section separated from the main expo floor. I backed this project this Kickstarter, and it’s about time I talk about my impressions of a build of Barkley 2.
The sequel to the hit edutainment title Barkley Shut Up and Jam Gaiden, Barkley 2, also known as “The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa,” takes the RPG to a new level. Tales of Game’s Studio puts you in a cyberpunk real in which you control an amnesiac as you seek out answers on who you are and what you can accomplish. While the previous game was a turn-based RPG, Barkley 2 is a solid action RPG. With a twin stick configuration you can run around switching your guns as you face oncoming hordes of enemies and destroy environmental objects. Random drops allow you to gain weapons with unique names and properties, and you can switch up your weapons to see their different effects. Controls are smooth, and combat can be frenetic as you circle strafe foes to rack up kills for experience and money.
The key reason to pay attention to this game is the environment and the characters within it. In the demo, I got to walk around town talking to characters and was surprised how deep the conversations went. In one case I came across some folks agitated over some apparently arcane issue, but I smiled as the conversation revealed they needed four letters to finish a crossword puzzle, though they did not call it that. This storytelling approach is familiar to those that played the last Barkley game. Everyone in the world takes their problems dead seriously, and the player character is a straight man to all the quirks and madness. Thus when you stumble into a dance club and hear talk about bootymancing and applebottoms, your quest for identity becomes a challenge to comprehend how exactly the world works. I knew I was enjoying the demo when I decided that I could not continue the conversation with a straight face and handed off the controller to another convention attendee to witness the excellent game writing. I should also mention that the pixel art makes the game stand out extremely well, and the music immerses you with auditory cues based on people in the world like a musician that fades in and out based on your character’s distance to him.

Barkley 2 is scheduled to be released sometime soon. Tales of Game’s Studios promised me that they would use their Kickstarter-derived funding well to deliver a quality product, and I think it will be worth the wait. As much fun as I had walking around and crashing the build they brought to the conference, I know I will have much more excitement when I cam download the full release. Until then I should probably play its predecessor so that I can understand any references made in the sequel. The developers promise the sequel will stand alone, but it can’t help to delve deeper into their previous work.

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