Tuesday, April 1, 2014

Bravely Default First Impressions

The blog has been silent for a while, but I have been keeping up with gaming news. Playing the new titles I purchased need to wait for more pressing issues, but I still sit down for a session once in a blue moon. Other times I try out a game only to find out that I am obsessed with it to the point that I want to write about it before I go any further into the adventure. For a recently released Japanese RPG on the Nintendo 3DS, I find myself in this situation. I better write about it before defaulting on more important obligations.

Bravely Default is a portable JRPG that brings just about everything I love about old turn-based RPGs and modernizes them for a new challenge. It has a job system like Final Fantasy V, in which you can choose a primary class with a secondary ability and level the primary class up to unlock new abilities. You also have the opportunity to unlock support abilities that give passive bonuses like giving better bonuses on equipment, reducing damage from elemental attacks, or activating special powers upon being hit with an attack. The turn-based system feels novel because of the Brave/Default system. Instead of spending a turn defending, you can choose to Default, but that allows you to take an additional action on the next turn with use of the Brave command. You can even Brave multiple times to quickly defeat an certain enemy that given the chance will hit the party with a powered up attack or cast a debilitating status effect like Poison or Charm. Enemies also have access to this system, so you need to plan your battle strategy carefully to make sure you’re not caught off guard when the enemy attacks multiple times or exploit the enemy’s inability to attack. In one scenario the enemy had an ability that on occasion gave more Brave points when being attacked. One of my party members had an ability that sometimes counterattacked being hit; she wasn’t dealing much damage, but the enemy had more chances to recover and hurt my party more. The ability to hit through a Defaulting target and moves that cost multiple Brave Points make the system even deeper and encourage experimentation for the best plan of action to defeat a tough adversary.
What surprises me more is the world building that I have not seen in a Square Enix title for a while. Unlike the more recent Final Fantasy games, which tried to cater to a wide audience and involved melodramatic characters with unexplained motives, Bravely Default clearly defines heroes being heroes and villains being villains. The young adult party of four is thrust into a grand struggle to purify the crystals and prevent the world’s destruction by the hands of unpleasant and downright disturbing antagonists. The game makes it clear that the enemy soldiers are liars, thieves, even torturers out to rip apart societies and kill the people who believe in the power of the crystals. You wonder what exactly your party is doing when a defeated adversary tells you that blood is on your hands, and another honesty does not understand why one of the members of your party has turned traitor to her country to restore the crystals and balks at the chance to kill the heroes even though the adversary is completely capable of doing so. The beautiful environments you explore are aided with descriptions of characters, places, items, and enemies from a travel journal that I was checking every time I was notified something new was added. The music is grand and adds entertainment to the comedy and pathos to the tragedy that befalls the characters. If past RPGs are of any indication, there will be even more moments of triumph and tragedy as this game continues.

I don’t sit down and play games too often, but Bravely Default has grabbed my attention, and I want to finish it soon. The job and battle system are extensive enough and provide a challenge not too difficult but still enormously rewarding. I look forward to exploring the rest of the fantasy world and discovering the journey of the characters and the impetus behind the global conflict. If you have a 3DS, download the demo to try out the battle system without going into the narrative. It may well motivate you to purchase the full game and see why people hold the JRPG in high regard.

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