Last year I
attended an event called Day of the Devs in San Francisco. A company named
Double Fine teamed up with other local video game developers for a showcase for
upcoming games. It was cool seeing stuff that would not normally be stocked on
retail shelves, and it was a chance to get a game I bought years ago to be
signed by Double Fine founder Tim Schafer. Since I need to catch up on my game
backlog, here’s an explanation of why I liked the first experience with the last
full priced retail game Schafer’s studio produced.