Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Sunday, August 31, 2014

Psychonauts First Impressions

I buy a lot of charity bundles. I figure that if I don’t play video games all too often, I might as well amass a digital collection and donate to good causes. This gives me an incentive to try out video games I might otherwise not pay attention too, which is a shame given some of the titles I own. On one summer night I downloaded through my Humble Bundle library an action platformer from a developer I greatly admire and played through the first level or so. It might be too late to be relevant since I already started soon, but it’s still August, so I am finding time to talk about Psychonauts, Double Fine’s first retail video game release.

Friday, August 1, 2014

Blackwell Legacy Review

As I continue to rack up games in my collection, I need to find ways to justify actually playing them. One reason to go through and beat a game is to get all of the trading cards for crafting badges during a Steam holiday sale. An hour or two of trying out something in my library is enough to get all of the card drops, and if the game is short, a chance to write about something I liked. Thus I started playing the Blackwell series, and I can tell you why I would recommend this adventure game to others. Additionally, since I did not need to spend much time reaching the ending, I can review it rather than give a first impression.

Tuesday, July 1, 2014

Lufia 2 First Impressions

The summer season is upon us, and the regular video game releases slow for a while. Some fill in the gap by purchasing discounted games on a digital distribution service and engaging in a community metagame to win prizes. Others raise money for charity by showing off how to complete games as quickly as possible, sometimes by breaking the game entirely. A while ago I noticed one video game site was doing a sort of book club by asking people to play through old Japanese developed console role playing games and discuss them at set times. The event inspired me to get a hold on an old out of print Super Nintendo game that, after playing for about an hour, I can say that I really should have picked it up earlier.

Sunday, June 1, 2014

Brütal Legend First Impressions

Last year I attended an event called Day of the Devs in San Francisco. A company named Double Fine teamed up with other local video game developers for a showcase for upcoming games. It was cool seeing stuff that would not normally be stocked on retail shelves, and it was a chance to get a game I bought years ago to be signed by Double Fine founder Tim Schafer. Since I need to catch up on my game backlog, here’s an explanation of why I liked the first experience with the last full priced retail game Schafer’s studio produced.

Wednesday, April 30, 2014

Barkley 2 First Impressions

With May and a change in season approaching, it’s time to give an update on my video game playing habits. Unfortunately, the only title of note recently has been Bravely Default, so I need to pull some information from months past. The first article on this blog dealt with a demo I saw at a convention back in 2012. While I have not traveled far for a games expo, I did attend the Game Developers Conference this March and checked out an independent developers section separated from the main expo floor. I backed this project this Kickstarter, and it’s about time I talk about my impressions of a build of Barkley 2.

Tuesday, April 1, 2014

Bravely Default First Impressions

The blog has been silent for a while, but I have been keeping up with gaming news. Playing the new titles I purchased need to wait for more pressing issues, but I still sit down for a session once in a blue moon. Other times I try out a game only to find out that I am obsessed with it to the point that I want to write about it before I go any further into the adventure. For a recently released Japanese RPG on the Nintendo 3DS, I find myself in this situation. I better write about it before defaulting on more important obligations.

Saturday, February 15, 2014

Jetpack Joyride Review


While keeping up with video game news I heard of this phone application called Flappy Bird. It was a free endless runner that got so popular that something made the creator take it down from the store. I didn’t bother downloading it, partly because I don’t play games on my phone too often, but also because I already had a similar game that cost nothing, was easy to learn with plenty of challenge available, and most importantly did it with style. It’s time to blast off with my positive review of Halfbrick’s runner Jetpack Joyride.

Thursday, February 13, 2014

Enslaved First Impressions


Before Naughty Dog and Sony Santa Monica released their action titles for the PlayStation 3, a studio in the United Kingdom brought an action game to the system. The title showed promise of what the developers at Ninja Theory were capable. I was pleased to hear that the next title from the company would be a multiplatform action adventure title based on an ancient Chinese epic. While the acting and story engaged me during the first few chapters I played, my experience with other action titles of this generation left me thinking that Enslaved: Odyssey to the West was a good but not great video game in its genre.

Saturday, February 8, 2014

Why I Stopped Playing Heavy Rain


Last week I mentioned how I eventually finish some games and that I want to see the whole game before giving it a fair chance. For some of the titles in my library I think I spent too much time playing them to write a First Impressions piece, but I have not finished it yet. For a few of these games, I deliberately put them down, thinking I would finish them later but never got back to them. For these video games, or “interactive drama” in this specific instance, I’m going to explain why I did that. Here are the reasons why I stopped playing Heavy Rain.

Wednesday, February 5, 2014

Ghost Trick First Impressions


In previous articles I mentioned how much I enjoy adventure games. I have beaten all of the Ace Attorney games that have been released in North America to this point. The creator of the series decided to work on something different after finishing the fourth Ace Attorney game. I spent some time playing that standalone adventure, and I would like to talk about the refreshing experience I got when playing Ghost Trick.

Friday, January 31, 2014

Uncharted: Drake's Fortune Review



Once in a while, I actually finish a game. The First Impressions series is for talking a bit about the games, but I don’t intend it to be the full picture. A good way to contrast this is to actually review a game, which I am reluctant to do unless I feel that I have seen everything the game has to offer me. Hop aboard a vehicle that is about to crash and burn, and I can tell you why I enjoyed playing the Playstation 3 Exclusive Uncharted: Drake’s Fortune.

Thursday, January 30, 2014

Legend of Zelda Four Swords Adventures Watch Party



I mentioned in a previous article that I get a lot of my entertainment from the internet these days. In some instances, talking about a channel broadly is not sufficient to describe my thoughts on the subject. This classification of “Watch Party” is for those instances where I can talk about one entertainment event and why I think it is important to consider. For this first segment, we will be talking about a video game playthrough of a game I own but never bothered with because of the special multiplayer component. Instead of a review of a game, this is an article about pokecapn and company’s playthrough of the Legend of Zelda: Four Swords Adventures for the Nintendo Gamecube.

Saturday, January 25, 2014

Bioshock First Impressions


Irrational Games is one of the best development studios out there. In 1999 they made System Shock 2, a hybrid first person shooter/role playing game set in a creepy science fiction universe, and even now many consider it to be a challenging game with immersive environments, an engaging story, and a sense that the player’s choice uniquely affects how you actually play. Bioshock as a spiritual successor maintains that engagement and atmosphere years later in a completely new environment. A brief stint with the beginning of the game is evidence enough of that.

Saturday, January 18, 2014

Ratchet and Clank First Impressions




Over the past few years, the market shifted from character-based platformers to multiplayer shooters. One developer, Insomniac Games, has offered games from both genres on a regular schedule. While Resistance is a solid sci-fi shooter, I prefer the more family friendly cartoon world of Ratchet and Clank.  Some insight on the choice might be gained if I talked about my initial experience with the series debut about a rogue space mechanic and his robot sidekick.

Thursday, January 16, 2014

Shot Gaming Channel Spotlight


I watch a lot of entertainment on the internet. Most of it is related to video games as my Youtube subscription list attests to. It gives me an opportunity to talk about some of the content I watch and why I come back for repeated viewings. Right now, when I want to see video game reviews, I go to the Shot Gaming channel. I find it to be an informative and entertaining look at the latest PC gaming has to offer, even if I don’t drink all too often.

Thursday, December 26, 2013

Alpha Protocol First Impressions


Originally Posted on Tumblr

Role playing games are one of my favorite genre of video games. When I’m not min-maxing my character stats, I can spend hours just exploring the world and talking with the characters in it. I was looking forward to Obsidian Entertainment’s original product ever since they got the Game Informer April 2008 cover story. Unfortunately, the game finally released in 2010 to a mixed critical reception. I picked up an Xbox 360 copy of the game for $5, and I just tried to play through a few of the beginning missions to see why people on the internet claimed Alpha Protocol was a much better RPG experience than the action-heavy Mass Effect series for instance. I sort of understand why the game didn’t provide the action people were expecting, but like other Obsidian-developed titles, I really enjoy the writing that puts the narrative above others for a mature title.

Wednesday, December 25, 2013

Batman: Arkham Asylum First Impressions


As part of a charity drive, I was asked to donate some of my video games to a local organization to reward youth for bringing in contributions. I always seem to have some video games enclosed in their wrappers, and one of the games I gave away was Batman: Arkham Origins for the Xbox 360. I figured I messed up because I preordered the collectors edition that included a DVD copy of a movie that I could have acquired on Blu-ray if I preordered the PS3 version of the game. Either way, I still have not finished the other Arkham titles, so I figured I should talk about my experience with them before trying out what appears to be a more mediocre sequel in the franchise.

Friday, November 8, 2013

Phoenix Wright Ace Attorney Dual Destinies First Impressions


The law has been a passion of mine, so Capcom’s Ace Attorney adventure game series is a franchise I pay close attention to. North America did not get the last Ace Attorney game localized, though, as they see the games as niche titles, and it was a spin-off anyway. Recently Capcom released the fifth game in the main series, Phoenix Wright Ace Attorney: Dual Destinies on the Nintendo 3DS eShop. I am happy to report that new look is a return to form for the courtroom adventure, and I was pleasantly surprised to see Phoenix Wright back in action.

Friday, November 16, 2012

Rayman Legends First Impressions

Rayman Legends (Wii U)
Title Screen for Rayman Legends

Nintendo is set to release its new console on Sunday. The main drive of the new Nintendo product is that the controller has a tablet screen. I got the chance to play some of the new system’s upcoming titles at an invitation event called the Wii U Experience. While I enjoyed the standard Mario platformer at the event, one game in particular surprised me. The demo of Rayman Legends showed me what a third party mascot-driven platformer would feel like on Nintendo’s new system.

Monday, October 1, 2012

Shadow Complex First Impressions

Shadow Complex (XBLA)
Shadow Complex XBLA Cover

I really enjoy adventure games. There’s just something about exploring the unknown that makes me want to sit down hours for a time and enjoy the experience. These days people are interested in shooters, so one Xbox Live Arcade title seeks to deliver both an action adventure and an action shooter.