Thursday, January 30, 2014

Legend of Zelda Four Swords Adventures Watch Party



I mentioned in a previous article that I get a lot of my entertainment from the internet these days. In some instances, talking about a channel broadly is not sufficient to describe my thoughts on the subject. This classification of “Watch Party” is for those instances where I can talk about one entertainment event and why I think it is important to consider. For this first segment, we will be talking about a video game playthrough of a game I own but never bothered with because of the special multiplayer component. Instead of a review of a game, this is an article about pokecapn and company’s playthrough of the Legend of Zelda: Four Swords Adventures for the Nintendo Gamecube.

Four Swords Adventures is notable because it made the most of the Game Boy Advance to Gamecube connectivity, and this playthrough shows it off. Each player gets a window of their own screen in addition to the main game screen. Because the Game Boy Advance does not have a proper AV out port, the troupe brought together 4 Gamecubes with 4 Game Boy Players and connected them to Wii to capture the footage in the highest definition. You get to see everything that the players do as they move between caves and different dimensions like in Legend of Zelda a Link to the Past. You also see dialogue boxes for characters talked to and the votes at the end of the round for the player who helped out the most and the player that did not help out. Sure it’s easy for the viewer to see that a new building just appeared on the main screen, but the players are unaware and end up walking around the whole map before figuring out what triggered earlier. Extra entertainment value derives from the players in the beginning of the area consulting a guide to make sure they would not get stuck.
The best part of watching this playthrough is seeing the competition between the players develop as the game progresses. Throughout the levels pokecapn, Medibot, Kung Fu Jesus, and My Name is Kaz compete for the most force gems at the end of the round because competing for rupees, the actual Hyrule currency, is something for another game series apparently. While the playthrough was being uploaded, members of the Something Awful forums tracked the competition progress. One of them even tracked the force gem acquisition of each player throughout one video in graphical format. There are so many times when divisions between players cause them to steal each other’s gems upon one losing all their hearts. Even through they may be screwing up during a boss fight, have hope as one player helps his friend achieve a certain force gem count for the glory of Satan. Fierce competition is balanced out with Kung Fu Jesus’ resignation that he will not beat the others in raw force gem collection for any level. Somehow he still beats the other three players in total force gems for one of the rounds of play, at least if the final standings chart is of any indication.

The Legend of Zelda Four Swords Adventures is a hard game to show off because a good portion of the multiplayer action happens off the main screen. For the sheer amount of effort required to set up the recording, you should watch as pokecapn, medibot, Kung Fu Jesus, and My Name is Kaz fight for gem collection, sabotage efforts to keep force gems, and work together to solve puzzles and defeat foes, some of which also sabotage efforts to keep force gems. The playthrough is mirrored at their own site, and you can watch the full romp on YouTube. One day we might get to see another game that requires the elaborate setup as accurately diagrammed below with even more inside jokes that you understand if you watched the player’s previous video game playthroughs.


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