Saturday, January 25, 2014

Bioshock First Impressions


Irrational Games is one of the best development studios out there. In 1999 they made System Shock 2, a hybrid first person shooter/role playing game set in a creepy science fiction universe, and even now many consider it to be a challenging game with immersive environments, an engaging story, and a sense that the player’s choice uniquely affects how you actually play. Bioshock as a spiritual successor maintains that engagement and atmosphere years later in a completely new environment. A brief stint with the beginning of the game is evidence enough of that.

The game takes place in a fantastic environment like nothing else you can find today. You gain control of main character Jack as he treads water following a plane crash into the Atlantic to reach a lighthouse. It turns out the lighthouse is a gateway to the underwater city of Rapture, a utopia built on the objectivist ideals of founder Andrew Ryan and as a response to the post-World War II politics of the era. The game exudes the old-time feel you might have witnesses in the Fallout series and shows you beautiful towers as whales and other sealife swim about. This is definitely a step up graphically from Half Life 2’s beginning stroll through City 17, and the accompanying music make the view of Rapture from a descending vessel’s window even more breathtaking. To add to the atmosphere, you pick up audio logs that give pieces of the story of how Rapture ended up in the dire situation it is when you start the game and the backstory of some of the characters you will meet.
The gameplay, while heavily borrowing from System Shock 2, manages to stay unique among the other shooters on the market. You start out with a wrench for melee combat, and early on you acquire a revolver and a machine gun. While you could stay with standard munitions, to advance through the game you need to make use of plasmids, which amount to magic powers limited by a mana pool. The electric shock power lets you stun enemies, and you can even shock a pool of water to take down multiple enemies in them at once. You are encouraged to switch between guns and plasmids to surmount the challenges ahead, as the game foreshadows an encounter with the iconic Big Daddy by showing what happens when it gets enraged at another enemy for attacking a Little Sister, a key part of the current ecosystem of Rapture because only the Little Sister can harvest material for use in the plasmids. The attack is brutal as the Big Daddy rams its large spinning drill into its foe so hard it sends the enemy through an adjacent window. That’s not even the toughest enemy you will find in the depths of Rapture. You can even exploit your environment through a hacking game, which lets you take control of cameras to spawn flying drones, take control of stunned enemy drones, and reduce the prices of goods at vending machines.

Bioshock immerses you in a world of mystery right from the start. The introduction starts with Andrew Ryan explaining his rationale for the underwater city and ends with him accusing you of being sent to take him out, even as the city seems to have undergone a major catastrophe. Bioshock is available as a multiplatform release, and it’s a great example of the ways video games can allow for exploration and immersion.

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